#ifndef _FIG_UI_TUTORIAL_H_
#define _FIG_UI_TUTORIAL_H_

#include "gameflow/ui_state.h"

class GENGameState;

class FIGUITutorial : public gameflow::UIState 
{
public:
	
	FIGUITutorial(camera::FbCamera*	pCamera);
	




	virtual	bool		Tick(float dt);

	
	


protected:

	void DELEGATE_CALL	OnButtonBack(ui::UIWidget::WIDGET_EVENT Event, ui::UIWidget* pWidget);
	void DELEGATE_CALL	OnButtonNext(ui::UIWidget::WIDGET_EVENT Event, ui::UIWidget* pWidget);
	void DELEGATE_CALL	OnButtonSkip(ui::UIWidget::WIDGET_EVENT Event, ui::UIWidget* pWidget);

	


};


#endif //_FIG_UI_TUTORIAL_H_